A life RPG built on your ikigai. It turns who you want to become into daily quests — and gives you something you can actually lose.
TAP THE TAB BAR — IT WORKS
Built for the ones who grew up watching someone get stronger, chapter by chapter.
You have downloaded a habit app before. You know how that ended.
Steps are not a life. On day one The System asks where you actually stand on all five — honest, not hopeful — and it will not let you level one while four rot.
What makes you forget the time. What people come to you for. Who is better off if you get better. What someone would pay you for today. The System asks those four, then shows you where the lines cross — and every quest after that is measured against it.

Love, skill, need and payment drawn as four circles, with your own words in each. The centre becomes one sentence — and you can reject it. "Not quite" sends The System back to ask again.

Eight archetypes, each with a line that stings a little. Builder — make something that outlives you. Scholar — understand what others accept. The one you pick sets your class and your quest pool.

The character appears carrying your ikigai sentence, and three quests land the same minute. Not a tutorial. The first one is due today.
Every other tool pours Calendar, Gmail, Telegram and Notion into one longer inbox. The System puts them in order: what blocks everything, what has to happen before tonight, and what is allowed to wait until tomorrow.
How it ranks: hard deadline first, then who is waiting on you, then which of your five bars it moves. Ties break toward the bar you have been neglecting.


Nothing here is bought with real money. Every piece of armour on the last frame was a quest somebody actually finished.
A plain white shirt and nothing else. Head low, no glow, no weapon. This is what everyone starts as.
One earned piece. The stance straightens. A thin blue light starts holding around the shoulders.
Full set, aura lit — and the medal only day ninety unlocks. Six of twenty-four relics exist. This is the one almost nobody is wearing.

Every missed quest costs HP. Completed quests earn coin, and coin buys food and gear. Go quiet for long enough with an empty purse and the bar runs out.
At zero the character is deleted. Not reset, not demoted — removed, with the gear, the level and the record of who it was becoming. You start again from level one, as somebody new.
Open events run on a timer and anyone can join — or sit it out, no penalty. Joining costs a stake. That is the part that makes people finish.
One pool, one deadline, everyone visible on the same board.
Plus the announcement. The first three to finish split what the quitters left behind.
It goes to the people who did finish. Your character takes damage on the way out.



Small milestones and large ones, in one line down the page. Not badges for opening the app — the invoice you finally sent, the night you clawed back from HP 12, the week you did not miss.
Relics sit next to them — six of twenty-four earned, each with the percentage of players who ever reached it. This is the file your next character never inherits. Which is the point.
Placeholder block. Swap in real figures before launch — do not ship invented numbers.
Yes. No level down, no streak freeze. At zero HP the character, its gear and its history are removed. You can start again — as someone new, from level one.
[CẦN HIẾU CHỐT LUẬT] — mô tả chính xác cơ chế grace / freeze / rescue. Nếu chỉ gói cao cấp mới cứu được nhân vật 1 lần/tháng thì nói thẳng ở đây, đừng để mơ hồ.
[CẦN HIẾU CHỐT] — nói rõ nguồn nào bắt buộc, nguồn nào tuỳ chọn, app đọc gì và KHÔNG đọc gì, dữ liệu lưu ở đâu. Đây là phản đối lớn nhất với người dùng quốc tế.
[CẦN HIẾU CHỐT] — tiền thật hay tiền trong game, ai giữ pool, hoàn tiền thế nào, và luật ở những nước cấm hình thức đặt cược. Chỗ này cần luật sư đọc trước khi live.
No. Scanning gives you a character that looks like you. If you would rather not open the camera, pick from a set of forms instead — same system, same rules.
[CẦN HIẾU CHỐT] — nêu rõ phần free và phần trả phí theo pricing-tiers. Đây là phản đối lớn thứ hai sau nỗi sợ mất nhân vật.
Gamified trackers give you points for showing up. The System gives you something you can lose. That single difference is why people are still here in week three.
Free to start. It will not go easy on you.